
With talents crusaders with all 3 equipment slots filled do 20% to 1000% more DPS.Įnchantment Points increases the Crusader's base DPS by 25% (increasable by talents). Equipment is equipped as soon as it is found in silver or jeweled chest, the highest rarity of each item is used. The rarity of gear affects the strength of the buff. Each item grants various buffs, including increased self DPS, increased group DPS, ability cooldowns, increased gold found, and increased ability effect. All experience points are lost when the current world is reset.Įach crusader can have up to three items equipped at any time. Time is counted even while the game is off. These values can be improved with talents. These special upgrades either boost the DPS of other Crusaders, increase their own DPS, unlock an ability, heal other Crusaders, or increase gold income.įor every 5 hours a Crusader is in the active formation they gain one experience point (XP), which increases their base DPS by 100%. All crusaders have one or more particular upgrades that are unique to that character. Crusader levels are initially maxed at 5,000, until you buy specific talents (RoboQueen can raise higher with certain gear items).Įvery Crusader has upgrades that can be purchased once their gold and level thresholds have been met. Leveling increases base DPS, health, and unlocks upgrades. I'll get maybe a couple resets in before I close it to idle so I can start with a reset first thing after I open it the next day.You can purchase levels for your Crusaders by spending gold. (On the other hand, I'm not spending all day doing this, just a bit in the evening / night.

That's when it's pretty clearly reaching a definitive warning sign that progress is going to slow down. As in, each 25 levels is only just getting back into insta-kill range and they slow down again before I get enough for the next 25.

I tend to just keep going until they can't go for too long unattended anymore. Was that the time when people would advise a reset or would they say to keep going? In other words, if I can be AFK from the game for 10 or 20 minutes and come back to find that the crusaders failed a level at some point in that time or they're just starting to have trouble killing enemies, but I can buy a couple hundred or so levels for my DPS and keep going for another length of time like that. I always wonder when people throw this comment out there (and the "until you see health bars" clarification), does this mean something more like "set it and forget it and then come back an hour or so later on after the party has failed and been pushed back, max out all levels and reset then" or "keep checking in every 10 or so minutes to buy your DPS more levels, and just keep going on and on and on like that until they get pushed back, then finally max out all levels and reset"? Originally posted by DavidCarlson:Be sure to reset when you stop insta-killing enemies. Billy will just shave a few seconds here and there from each run, really.) (The effect is probably pretty minor next to the increased output from the talents though. The event crusader Billy Smithsonian, from the Alien Invasion event a couple months ago, can also help since he has an ability that gives you a chance to complete areas faster.

The description for it will state that it increases idols by x% (at max level this will reach 50%) for every 100 areas completed, but despite the way that sounds it's actually a partial gain of x/100 for every individual area completed. At it's max level it gets you an idol for every 250 crusader levels instead of every 500 crusader levels.ĭeep Idol Scavenger is a tier 3 talent so you must have gotten through area 600 at least once before you can start leveling it. But yeah, big difference once you throw those into the mix.Įfficient Crusading is a tier 2 talent so you must have gotten through area 300 at least once before you can start leveling it. Or at least level them as much as is possible for your current number of idols. Max the efficient crusading and deep idol scavenger talents this gives more idols per run.
